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Container

 

RPS
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<DefinedThing>

<name>PhysicalThing</name>

<description>Represents a real thing in the game system.</description>

<subclass>Thing</subclass>

<!--All physical things may have a current context.-->
<context>none</context>

<!--All physical things have a location within the current context.-->
<datatype name="location">
  <basetype name="point3D"/>
</datatype>

<!--All physical things consume space.-->
<datatype name="shapeModel">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things have a mass. Even if it can be zero or negative.-->
<datatype name="massModel">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things have a electrial charge map.-->
<datatype name="electricalModel">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things magnetic flux map.-->
<datatype name="magneticModel">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things have a current velocity within the current context.-->
<datatype name="velocity">
  <basetype name="vector"/>
</datatype>

<!--All physical things have an angular momentum within the current context..-->
<datatype name="angularVelocity">
  <basetype name="?"/>
</datatype>

<!--All physical things may have components which are of type Thing.-->
<datatype name="components">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things may contian things which are of type Thing.-->
<datatype name="contains">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things may be attached to other Physical Things.-->
<datatype name="attachments">
  <basetype name="collection"/>
  <...
</datatype>

<!--All physical things may perform actions.-->
<datatype name="actions">
  <basetype name="collection"/>
  <...
</datatype>

</DefinedThing>

 


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15 February, 2000 (c) Brian Yap All rights reserved.

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