Make your own free website on Tripod.com

Skills & Characteristics

 

RPS
Up

For this part of the system, skills and characteristics are the same. (That is skills are actually extensions of characteristics.)

Skills are used to determine how good a character is at performing a task. The skill is a normalised number typically normalised to between 1 and 100, inclusive. For his game system humans typically have a skill in the range 3 to 30.

To determine the result of an action, a roll against a skill table is required to determine the success. The difficulty factor is built into this table to allow for differences iin difficulty.

The following table is the simplest used  used to determine the success or other wise using a percentile die against a non-living target. It is simple because it only gives a black or white chance of success. Against each task there may be a table with more complex outcomes.

Tables in Spread Sheet Form.

There is a Java version of the tables. You can use it as some of the tables are big and unwieldy and also to get a finer resolution. Because it is such a large file I have put it in a separate page.

% Chance of Success

Diufficulty

Skill

10

20

30

40

50

60

70

80

90

100

10

50%

35%

26%

20%

15%

11%

8%

5%

2%

0%

20

65%

50%

41%

35%

30%

26%

23%

20%

17%

15%

30

74%

59%

50%

44%

39%

35%

32%

29%

26%

24%

40

80%

65%

56%

50%

45%

41%

38%

35%

32%

30%

50

85%

70%

61%

55%

50%

46%

43%

40%

37%

35%

60

89%

74%

65%

59%

54%

50%

47%

44%

41%

39%

70

92%

77%

68%

62%

57%

53%

50%

47%

45%

42%

80

95%

80%

71%

65%

60%

56%

53%

50%

47%

45%

90

98%

83%

74%

68%

63%

59%

55%

53%

50%

48%

100

100%

85%

76%

70%

65%

61%

58%

55%

52%

50%

 

 


[ Skills & Characteristics ] [ Ranges ] [ Transition Tables ] [ Category Index ] [ rps Helper ]

25 January, 2000 (c) Brian Yap All rights reserved.

The contents of this web site are distributed under the Open Content Licence.

Helper - A Java Applet that calculates the success percentages.