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Authoring NotesThere is an age applet. An example of the code used is given below. Race is the name that appears at the top of the applet. This should describe the species and race who will use these tables. Age units is the unit that age is given. Here the value years is used. Number of levels is the number of rows in the tables. There is then a section that repeats for every row of the table. Replace the # symbol with one less than the level number. The variables are: level#Name, level#MinAge, level#MaxAge, level#NaturalDeath and level#Progression. level#Name is the name displayed for this level. level#MinAge and level#MaxAge are the nominal ages that this level spans. Note that they do not overlap. level#NaturalDeath is the percent chance that the character has of dying at at this level (without the % symbol). level#Progression is an equation for the chance of progression to the next level. Currently only 2 values are supported. "e" means that there is no chance and is used for the last level. "l&#&#" is used to indicate a linear progression starting with the first number and ending with the second number.
DefinitionFrom Webster's Revised Unabridged Dictionary (1913) :
From WordNet (r) 1.6 :
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05 February, 2000 (c) Brian Yap All rights reserved. The contents of this web site are distributed under the Open Content Licence. Helper - A Java Applet that calculates the success percentages. |